Slouching Towards Bedlam — 37 of 76

Star C. Foster and Daniel Ravipinto

Release 1

Section 2(b) - Scenery

The gates are scenery in the Lobby. Understand "gate" as the gates. Instead of opening or closing or pushing or pushing the gates to, say "The gates are far too massive to accomplish that by hand, evidenced by the gearwork built into the walls."

The gears are scenery in the Lobby. Understand "cogs" as the gears. The description of the gears is "A series of cogs and gears designed to automatically open and close the gates as necessary."

The lights are scenery in the Lobby. Understand "gaslight" or "chandeliers" as the lights. The description of the lights is "The series of gaslight chandeliers set along the distant ceiling are overwhelmed by the vast size of the room; shadows lurk everywhere."

The lobby doors are scenery in the Lobby. Understand "glass" or "door" as the doors. The description of the lobby doors is "Nothing more than a simple line of glass doors leading southward into daylight."

The lobby desks are scenery in the Lobby. Understand "desk" as the desks. The description of the lobby desks is "Worn and dusty with disuse, a fleet of abandoned desks slowly sinks into decay. James' desk, on its dais, is a tiny island of order." Instead of doing anything other than examining with the lobby desks, say "The abandoned desks are of no use, they contain nothing but dust."

James' desk is scenery in the Lobby. The description of James' desk is "It is covered in neat stacks of forms that James moves in unfathomable patterns: stamping some, filing others, and occasionally dropping one to the floor." Instead of doing anything other than examining with James' desk, say "James might find that to be intrusive."