Slouching Towards Bedlam — 10 of 76

Star C. Foster and Daniel Ravipinto

Release 1

Chapter 8 - Lipogram and Logos

Section 1 - Lipogram

[Removing the word "you" as much as possible from the game.]

The description of the player is "That's rather difficult without a mirror."

Instead of going nowhere, say "No exit lies in that direction."

Instead of taking inventory:

if the number of things enclosed by the player is 0, say "Carried: [line break] nothing at the moment[paragraph break]" instead;

say "Carried: [line break]";

list the contents of the player, with newlines, indented, giving inventory information, including contents, with extra indentation.

Instead of attacking something:

if the noun is the player:

say "How, precisely?";

otherwise:

say "That particular item does not respond to violence.";

After opening a container:

say "The [noun] opens, revealing [contents of the noun].";

After closing a container:

say "The [noun] closes.";

[To hide doors in descriptions.]

Doors are usually scenery.

Table of custom library messages (continued)

library-actionlibrary-message-idlibrary-message-text
--6"[bold type]/(failureINTERPRETERcannotunmakeUNDOno)\[roman type]"
--7"[bold type]/(failurecannotunmakeUNDOno)\[roman type]"
--11"[bold type]/(nothingnullBEGINNINGstartcannotbackUNDO)\[roman type]"
--12"[bold type]/(oncesingleUNDOfurthertoodistantbackno)\[roman type]"
--13"[bold type]/(backyesunturningunmakingUNDObacksliplinereverse)\[roman type]"
--17"It is pitch dark. Nothing can be seen."
--22"[bracket]Commands cannot begin with a comma.[close bracket]"
--23"To whom were you attempting to speak?"
--31"Perhaps there is more to be said?"
--38"That is not a recognized verb."
--75" /(finishendcompleteconclude|periodmomentpointspacetime))\ [ignore library line break]"
Closing action1"That's not something that can be closed."
Closing action3"[The noun] close[s]."
Dropping action2"One cannot drop what one does not have."
Examining action2"There is nothing visibly special about [the noun]."
Entering action4"One can only get into something free-standing."
Exiting action1"One must be in something to exit."
Jumping action1"Jumping in place seems to accomplish little."
Listening to action1"Nothing unexpected can currently be heard."
Looking under action2"Nothing of interest is to be found."
Opening action1"That's not something that opens."
requesting the score action1"[if the story has ended][bold type]/(reachedfoundendfinishcomplete|possibleprobablyonlyoneinofmany))\

/(nowfurtheryetaheadrelease-APPENDIX-[the name of the chosen ending]-availableaccessableopen))\[roman type][ignore library line break][otherwise]This game has no score[ignore library line break]"
Restarting the game action1"[bold type]/(?? RESTARTperiodfirstrevisit ??)\[roman type] "
Restarting the game action2"[bold type]/(failednullRESTOREbackconfusion)\[roman type]"
Restoring the game action1"[bold type]/(failednullRESTOREbackconfusion)\[roman type]"
Restoring the game action2"[bold type]/(yesunfoldingbackwardsRESTORErenewpointtimespace)\[roman type]"
Saving the game action1"[bold type]/(failednullSAVEbackconfusion)\[roman type]"
Saving the game action2"[bold type]/(pointrememberingSAVEstoresafekeep)\[roman type]"
Searching action 4"Nothing of interest is to be found."
Searching action 5"[The noun] is closed."
Smelling action1"There is no particular odor."
Switching off action1"That is not something that can be switched off."
Switching off action3"The [noun] switches off."
Switching on action1"That is not something that can be switched on."
Switching on action3"The [noun] switches on."
Taking action2"Don't be ridiculous."

Understand "knock down [something]" or "break down [something]" or "kick [something]" or "kick down [something]" as attacking.