Slouching Towards Bedlam — 58 of 76

Star C. Foster and Daniel Ravipinto

Release 2

Section 2(a) - Scenery

The electronics are scenery in Flat 2D. Understand "bits", "pieces" as the electronics. The description of the electronics is "Useless bits and bobs - no two alike and all scattered randomly about the place." Instead of doing something other than examining to the electronics, say "They're useless."

The flat window is scenery in Flat 2D. Understand "sunshine" as the flat window. The description of the flat window is "The window sits high along the flat's eastern wall, flooded with sunshine and shadow." Instead of doing something other than examining to the flat window, say "The window is too high to manipulate."

The shadow is scenery in Flat 2D. Understand "noose", "Newgate's" as the shadow. The description of the shadow is "The elongated shadow of Newgate's noose crawls slowly across the wood floor."

The mirror is scenery in Flat 2D. The description of the mirror is "Three heavy oak frames line the wall beside the mirror, each containing a picture: a young man standing proudly outside Charing Cross Medical School; a formal photo of a junior rugby team (with the same young man in the third row); an older version of the man smiling from a gaggle of classmates on graduation day.[paragraph break]The man in each picture is a shadow of the face reflected in the mirror." Understand "oak", "frame", "frames", "pictures", "picture", "picture frame|frames", "photo", "photos" as the mirror. Instead of examining the player when the player is in Flat 2D, try examining the mirror. Instead of searching the mirror, try examining the mirror.

The flat table is a scenery in Flat 2D. The flat table is a supporter. The description of the flat table is "Much of the heavy wooden table top is obscured by a large magnetophone. [describe table]".