World peace has broken out. At least thatís what all the papers say.

Itís a shame, really. You remember a time when oversight committees knew what to overlook, when black ops really were invisible, and a license to kill was worth more than the paper it wasnít printed on. These days itís all about brotherhood and the global economy, outsourcing and immigration, everybodyís fingers in everybody elseís pies for ever and ever, amen.

At least thatís what all the papers say. You know better, though.

You know that with the right political backing, or the right money in the right pockets, the resources you need can be Ďsavedí from the wrong parties. That the agendas your government needs to forward -- the people, places and events upon which your position in the world swings -- can be protected by any means.

And the agendas of your...competitors? The investigative reporter whoís asked the wrong questions? That third-world election thatís going to choose the wrong candidate? The location whose removal the future of your economy depends upon? They can all be fixed with a phone call, their poisonous influence neutralized by the simple activation of one of your many agents.

You know better. You know the power of politics divorced from mere ideology.

You know the meaning of Realpolitik.

Realpolitik is a fast-paced, tongue-in-cheek game of blackmail, backstabbing, and brinkmanship. Each player represents a dirty-tricks organization of a country, complete with their own funding and political clout. Each round, players draw an Agenda: a person, place or event that is of particular importance to their nation.

Player hire Agents to neutralize other country's Agendas (by smearing their good name, bribing the right officials, or simply kidnapping or killing the target) while protecting their own interests. The player who bests safeguards their own Agendas while removing their opponents, wins.

Realpolitik comes in a convenient storage envelope with:

105 cards: 25 Agents, 55 Actions, 20 Agendas, 5 Reference
1 instruction manual

To play, you'll need markers in two colors and a way to keep score (or markers in a third color).